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Probable Cause

Probable Cause is justified and reasonable evidence that a person has been committing crimes and/or participating in illegal activities.

Probable Cause gives officers permission to restrain then search the suspect and search any vehicles they have keys for (whether they are the primary owner or not.)

If you do NOT have probable cause, you need the civilian's consent before you can search them and/or their vehicles.

What gives Probable Cause:

  1. Seeing a person(s) or vehicle(s) in an Illegal Area.
  2. Seeing a civilian that is on the wanted list (With a bounty of $2,500 or more).
  3. Someone with Grand Theft, Attempted Auto theft charges
  4. Individual(s) having illegal weapons/vehicles.
  5. Suspect(s) evading arrest.
  6. Witnessing a civilian self-incriminate (they admit to possessing contraband, committing a crime etc.)
  7. Seeing an RV emitting Smoke
  8. Seeing a person purposely offroad and attempt to drive around manned APD checkpoints. (Doing an 180 turn to avoid a checkpoint is not probable cause.)
  9. Someone currently in the process of committing a Grand Theft or has committed a Grand Theft but has no charges.
  10. Someone spotted by the federal reserve cameras
  11. Offroading (you are only granted probable cause if they do not give a role play reason as to why they are offroading).

What does NOT give Probable Cause:

  1. Seeing a vehicle on a highway or NEAR an illegal area.
  2. Seeing an RV NOT emitting Smoke
  3. Being told by a civilian that someone else is doing something illegal.
  4. Seeing a civilian across the street from the drug dealer.
  5. Knowing that a civilian has committed crimes in the past.

Grey Areas:

  1. The lists above are not exhaustive and you may run into grey areas. Grey areas must be approached with legitimate role-play.
  2. If you are unsure if you have probable cause, ask a senior officer. If one is unavailable, assume you don’t have probable cause.
  3. Remember: it is always better for one criminal to get away than for officers to overstep their bounds and violate the rights of the citizens of Altis.

Witness Types

Direct Witness

If you witness anything that gives probable cause.

Eye Witness

If a civilian provides intel about a crime, it is difficult to determine the legitimacy of such a claim and does not automatically give probable cause. Therefore, gather as much evidence as possible and move forward.

Relayed Witness

A relayed witness is another officer giving you their first-hand information on a situation. Proceed with Direct Witness at this point.

Illegal Areas

You have probable cause to search any civilian and their vehicle(s) when they have been found or seen within an illegal area.

Officers may only patrol illegal areas once every 20 minutes if no suspicious activity is observed that requires their attention.

Non-Undercover officers are allowed to return to illegal areas before the 20 minute timer is up if they see or hear:

  1. 911 dispatch or phone calls from within the area
  2. A Fugitive ping or a Medic request within the area
  3. Vehicles with trackers on them enter the area
  4. Nearby traffic enter the area
  5. Active pursuit into the area
  6. To update a warrant

Do not remain more than 2 minutes in an illegal area unless an incident occurs which demands you to remain longer. Undercover Officers are allowed to remain in illegal areas for longer than 2 minutes. (To fake processing/collecting)

Undercover Officers are exempt from the 2-minute rule (as they may remain in an illegal area to feign collecting drugs) however they should only remain within the area for roughly the same amount of time that a normal civilian would need to use the area.

Undercover Officers are not required to initiate in illegal areas/redzones.

Undercover Officers are also allowed to use illegal substances to not blow their cover.

Illegal Area Ranges

The ranges for the illegal areas can be found in the Illegal Area Ranges here.

Note that a suspect being found inside of a contested gang turf or Skiptracer base does NOT give probable cause even though these areas are red.


Officers may only enter an uncontested cartel if tracking a warrant or in active visual pursuit. If a cartel is contested, officers may only enter if in active visual pursuit.

Uncontested Cartel

  1. Active Visual Pursuit
  2. APB or Warrant Tracking

Contested Cartel

  1. Active Visual Pursuit

If an officer has a warrant or APB tracker near or in a cartel (contested or uncontested), the officer may get just close enough to update their warrant and must leave the area once the warrant is updated. If the warrant remains in the area, officers may set up a perimeter around the area within a minimum of a 1km radius of the cartel to wait for the suspect if they wish.

Rebel Outpost

Rebel Outposts are restricted areas. Officers are allowed to go to rebel outposts only if they have a legitimate reason to go there, such as:

  1. Active and visual pursuit
  2. Warrant/APB tracking
  3. A Lieutenant+ organizes a rebel raid

If you go to a Rebel Outpost NOT in active and visual pursuit, you are required to have at least one other officer with you.

If you go to a Rebel Outpost NOT in active and visual pursuit, you are not allowed to return to the engagement if you are killed (one life rule.)

Undercover Sergeants/Corporals may go to a rebel outpost if a civilian drives them there or have an Undercover LT/Captain drive them there.

Hunting Grounds

Officers can search civilians in the Hunting Grounds at any point and time to check if they are in possession of Dog Meat (Illegal). When searching the individuals, the officer must ignore all other illegal material unless they have Dog Meat or have violated the law.

Firearms Factory

Officers can search civilians at any time at the firearms factory for a firearms license. When searching the individuals, the officer must ignore all other illegal material unless they do not have a firearms licence or have violated the law. If the individual is not in possession of a firearms license, the made weapons are illegal and to be dealt with as such.

Marking Illegal Areas

After checking an illegal area, all officers (even Undercover officers) are required to mark the map.

To do this, open your map, switch to Group Channel, double click the area, and type in the current minutes on the hour. Not all of us live in the same time zone, so typing the current hour would be confusing. Therefore, only enter the minutes on your marker.

For example, if it is 1:16 pm, enter 16.