Probable Cause is justified and reasonable evidence that a person has been committing crimes and/or participating in illegal activities.
Probable Cause gives officers permission to restrain then search the suspect and search any vehicles they have keys for (whether they are the primary owner or not.)
If you do NOT have probable cause, you need the civilian's consent before you can search them and/or their vehicles.
What gives Probable Cause:
- Seeing a person or vehicle in an Illegal Area.
- Seeing a suspect that is on the wanted list with a bounty of $2,500 or more.
- Grand Theft and Attempted Auto Theft charges
- A civilian carrying an illegal firearm or driving an illegal vehicle.
- Suspect evading arrest.
- Witnessing a civilian self-incriminate (admission to possessing contraband, committing a crime, etc.).
- Seeing an RV emitting smoke.
- Seeing a person purposely off-road and attempt to drive around manned APD checkpoints (doing a 180° turn to avoid a checkpoint is not probable cause).
- Someone currently in the process of committing Grand Theft or has committed Grand Theft but has no charges.
- Someone spotted by the federal reserve cameras.
- Off-roading (you are only granted probable cause if they do not give a role play reason as to why they are off-roading).
- A civilian who enters a police headquarters of their own free will.
What does NOT give Probable Cause:
- Seeing a vehicle on a highway or NEAR an illegal area.
- Seeing an RV NOT emitting Smoke
- Being told by a civilian that someone else is doing something illegal.
- Seeing a civilian across the street from the drug dealer.
- Knowing that a civilian has committed crimes in the past.
- The lists above are not exhaustive and you may run into grey areas. Grey areas must be approached with legitimate role-play.
- If you are unsure if you have probable cause, ask a senior officer. If one is unavailable, assume you don’t have probable cause.
- Remember: it is always better for one criminal to get away than for officers to overstep their bounds and violate the rights of the citizens of Altis.
If you witness anything that gives probable cause.
If a civilian provides intel about a crime, it is difficult to determine the legitimacy of such a claim and does not automatically give probable cause. Therefore, gather as much evidence as possible and move forward.
A relayed witness is another officer giving you their first-hand information on a situation. Proceed with Direct Witness at this point.
You have probable cause to search any civilian and their vehicle(s) when they have been found or seen within an illegal area. Officers may only patrol illegal areas once every 20 minutes if no suspicious activity is observed that requires their attention.
Officers are allowed to return to illegal areas before the 20 minute timer is up under the following circumstances:
- If a 911 text is sent within the illegal area.
- If a fugitive pings from inside of the illegal area.
- If a vehicle with a tracker enters the illegal area.
- If nearby traffic enters the illegal area.
- Active visual pursuit into the illegal area.
- If an officer needs to update a warrant.
- Do not remain more than 2 minutes in an illegal area unless an incident occurs which requires you to remain longer.
- Undercover officers are allowed to remain in illegal areas for longer than 2 minutes to fake collecting and processing. They should only remain within the area for roughly the same amount of time that a normal civilian would need to use the area.
- Undercover officers are not required to initiate in illegal areas/red zones.
All officers have a two life rule in illegal areas. The two life rule does not apply when there are 5 or less officers on duty.
If an officer dies within an illegal area, they may return one more time per engagement.
Illegal Area Ranges
The ranges for the illegal areas can be found in the Illegal Area Ranges here.
Note that a suspect being found inside of a contested gang turf or Skiptracer base does NOT give probable cause even though these areas are red.
Officers may only enter an uncontested cartel if tracking a warrant or in active visual pursuit. If a cartel is contested, officers may only enter if in active visual pursuit.
- Active Visual Pursuit
- Warrant Tracking
- Active Visual Pursuit
If an officer has a warrant near or in a cartel (contested or uncontested), the officer may get just close enough to update their warrant and must leave the area once the warrant is updated. If the warrant remains in the area, officers may set up a perimeter around the area within a minimum of a 1km radius of the cartel to wait for the suspect if they wish.
Rebel Outposts are restricted areas. Officers are allowed to go to rebel outposts only if they have a legitimate reason to go there, such as:
- Active and visual pursuit
- Warrant tracking
- A Lieutenant+ organizes a rebel raid
If you go to a Rebel Outpost NOT in active and visual pursuit, you are required to have at least one other officer with you.
If you go to a Rebel Outpost NOT in active and visual pursuit, you are not allowed to return to the engagement if you are killed (one life rule.)
Undercover Sergeants/Corporals may go to a rebel outpost if a civilian drives them there or have an Undercover LT/Captain drive them there.
APD officers may not freely patrol rebel air drops.
Officers may only enter a rebel air drop area under these circumstances:
- During Active Visual Pursuit
- Warrant Tracking
Officers can search civilians at any time at the firearms factory for a firearms license. When searching the individuals, the officer must ignore all other illegal material unless they do not have a firearms licence or have violated the law. If the individual is not in possession of a firearms license, the made weapons are illegal and to be dealt with as such.
The Casino will be off limits for on-duty APD officers. However, officers are allowed to go to the Casino with legitimate reason, such as:
- Active Visual Pursuit
- Rescue a kidnapped officer
Once officers arrive at the casino they may only retrieve the suspects involved. They may not restrain anyone else at the casino, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.
Uranium Mine and Nuclear Power Plant
Due to lack of funding to the APD, Cadets and Constables lack sufficient protective equipment to enter the Uranium Mine and the Nuclear Power Plant.
- Only Corporal+ are allowed to patrol the Uranium Mine and the Nuclear Power Plant.
- Corporals+ who patrol those two areas are to follow normal drug area policies.
- Corporals+ who patrol those two areas must wear protective clothing to enter the areas.
- Marked Corporals+: CBRN suit (Blue) or Diving Suit (without Contact DLC)
- Undercover Corporals+: CBRN suit (any variant) or Diving Suit (without Contact DLC)
Marking Illegal Areas
After checking an illegal area, all officers (even Undercover officers) are required to mark the map.
To do this, open your map, switch to Group Channel, double click the area, and type in the current minutes on the hour. Not all of us live in the same time zone, so typing the current hour would be confusing. Therefore, only enter the minutes on your marker.
For example, if it is 1:16 pm, enter 16.