Rebel Talent Tree

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Introduction

As the most requested feature in Asylum, the rebel talent tree allows rebels to grow their skills through a multitude of talents.

Civilian Talents and Licenses

To become a Rebel on Asylum, there are certain talents you must unlock first. These are located with the civilian talents.

  • Rebel - Allows you to purchase a rebel license, allowing access to the remainder of talents and perks. Note: You may get the license at any rebel outpost for $12,500.
    • Guerrilla - Allows you to purchase and wear ghillie suits.
    • Marksman - Allows you to purchase 7.62 rifles and ammunition and unlocks the Rebel Talent Tree, cannot have Master Bounty Hunter.
    • Weapon Technician - Allows you to use 50cal offroad reloads.
    • Terrorist - Allows you to purchase and use suicide vests.

While the following are not necessarily exclusive "Rebel Talents", they are good to have as one.

  • Ranking Rebel - Ability to buy and use large para-military vehicles.
  • Leadership - Allows you to form a gang and gang house from an existing owned property.
  • Mugger - 20% personal robberies are not reported.
  • Grand Theft Auto - Able to lockpick normal ground vehicles.
  • Twocker - Increased chance of lockpicking.
  • Grand Auto Theft - Able to lockpick large trucks.
  • Airbork - Able to lockpick helicopters.
  • Intimidating - Get 20% more when robbing stores.
  • Hacker - Delay store alarms for up to 2 minutes.

Infamy

Infamy is the experience you earn as a rebel to unlock talents. You must have the civilian talent Marksman unlocked to earn infamy.

You may earn infamy from doing these following rebel activities:

  • Selling drugs
  • Chopping vehicles
  • Robbing the Bank, The Federal Reserve, Gas Stations, Doing JailBreaks
  • Turning in scalps
  • Drug Runners
  • War Kills

Rebel Talent Tree

Below are the exclusive rebel talents provided in their own skill tree.

  • You must have the civilian talent Marksmen unlocked to see this tree.
  • You require infamy to learn new talents.
  • You may have a maximum of 15 talents learned at any time.
  • You may unlearn talents to rearrange them into other trees.

(Required infamy is in parenthesis)

Assassin Tree

Assassins use the infamy tree to hunt down or place contracts with bounties on players heads.

Lets begin on how to place a contract on a player:

  1. Travel to any rebel outpost.
  2. Using the scroll wheel, select View Assassin Contracts.
  3. Create a new contract on any player in game for a price (minimum is $25,000).
  • Contract prices stack as multiple people add funds to the persons contract.
  • You may see who contributed to the contract on the right, and the total price on the left.
  • Contracts can be placed on any player online, including cops and medics. The contract will remain when the target logs off.

Similarly, you may choose to hunt down contracts instead. To do so:

  1. Travel to any rebel outpost.
  2. Using the scroll wheel, select View Assassin Contracts.
  3. Browse and accept any contract placed on a player.
  4. Hunt and kill the player chosen. Be sure to follow server rules.
  5. Collect their skull (scalp) and turn it in at any rebel outpost for money and infamy.

Only the person who accepted the contract may turn in the scalp. Once the scalp is turned in, the contract will be complete and disappear.

The talents associated with this tree are:

  • Assassin (500) - Allows you to begin tracking contracts from the rebel outpost.
  • Assassin's Apprentice (2,000) - 250 metre radius on targets location.
  • Oh There You Are (10,000) - 210 metre radius on targets location.
  • I see You (25,000) - 175 metre radius on targets location.
  • Almost There (2,000) - 2.5 minute target tracking updates.
  • On My Way (10,000) - 2 minute target tracking updates.
  • Watch Your Back (25,000) - 1.5 minute target tracking updates.
  • Dolla Bills Y'all (2,000) - 40% of the players bounty is kept.
  • Gonna Get Paid (10,000) - 55% of the players bounty is kept.
  • Bitch Better Have My Money (25,000) - 70% of the players bounty is kept.
  • Master Assassin (50,000) - Automatically set the game waypoint to the center of the circle of a tracked target.

Intimidator Tree

Intimidators use their infamy to influence players around them.

  • Intimidator (500) - Allows you to begin using the intimidator talents.
  • Friend of Yours (2,000) - 5% discount on rebel items and vehicles.
  • Friend of Mine (10,000) - 10% discount on rebel items and vehicles.
  • Friend of Mine (25,000) - 15% discount on rebel items and vehicles.
  • Shakedown (2,000) - 7% increase in sale price of illegal items.
  • Coercion (10,000) - 15% increase in sale price of illegal items.
  • F*#@ You - Pay Me (25,000) - 25% increase in sale price of illegal items.
  • Black Tar Pusher (2,000) - 10% faster collection of unprocessed heroin.
  • Cokehead (10,000) - 10% faster collection of unprocessed cocaine.
  • Speed Freak (25,000) - 10% faster collection of unprocessed ephedra.
  • Master Intimidator (50,000) - 20% decrease in overall personal bounty.

Outlaw Tree

Outlaws use their infamy to wreck havoc on Altis.

  • Outlaw (500) - Allows you to begin using the outlaw talents.
  • Nimble fingers (2,000) - 10% faster lockpicking.
  • I got this (10,000) - 20% faster lockpicking.
  • Hand me the keys YFCS (25,000) - 30% faster lockpicking.
  • Give it up sucker (2,000) - 10% more money received from gas station robberies.
  • I said gimme the cash (10,000) - 30% more money received from gas station robberies.
  • I will shoot you (25,000) - 50% more money received from gas station robberies.
  • Ima stick this in you (2,000) - Bloodbag 25% faster.
  • kek you got hit by a car (10,000) - Splint 25% faster.
  • Coulda teambagged him (25,000) - Defib 25% faster.
  • Master Outlaw (50,000) - Access to a full medical shop at the rebel outpost.

Rebel Outpost

Rebels get exclusive access to 3 rebel outposts spread around Altis, typically referred to as North, South, and Donor Rebel. These are KOS zones, so beware travelling to them.

The rebel outpost provides several shops to help gear you up for chaos. Below are listed items available at the outpost. Note that nearly everything here is illegal to possess.

Rebel Weapon Shop

Throwables

  • RGO Grenade - $5,000
  • Smoke Grenade - $100 - Comes in White, Red, Green, Yellow, Purple, Blue, and Orange.
  • Chemlight - $100 - Comes in Green, Red, Yellow, and Blue. Provides low light.

Small Arms

  • PDW-2000 9mm - $5,000
  • Zubr .45 ACP - $3,500
  • Vermin SMG .45 ACP - $6,000
  • Protector 9mm - $6,000

Large Rifles

  • 5.56/5.45/5.8 Rifles
    • SDAR - $3,500
    • SPAR-16 - $5,000
    • Mk200 - $20,000
    • Mk20 - $5,000
    • Mk20C - $5,000
    • TRG-21 - $5,000
    • AKS-74U - $4,000
    • CAR-95 - $4,000
  • 6.5 Rifles
    • Katiba - $6,000
    • Katiba Carbine - $6,000
  • 7.62 Rifles
    • AKM - $7,000
    • AK-12 - $9,000
    • Rahim - $5,000
    • Mk-1 EMR - $10,000
    • Mk14 - $7,000
    • SPAR-17 - $8,000

Rebel Clothing Shop

Head Gear

  • Balaclavas and Bandanas - ($$$$$$) - Allow for identity to be hidden at a distance.

Vests

  • Tactical Vest - ($$$$$$) - Level 1 Chest Vest. Only vest usable with CSATs and Pilot Coveralls.
  • Carrier Lite - ($$$$$$) - Level 3 Chest Vest.
  • Suicide Vest - ($$$$$$) - Explosive vest. Usable only with Terrorist talent. Can be hand detonated or shot at to trigger.

Rebel Item/Gear Shop

  • Lockpick - ($$$$$$) - Used to lockpick vehicles, restrained people and to start a prison break.
  • Zip-Tie - ($$$$$$) - Used to restrain and kidnap people.
  • Blindfold - ($$$$$$) - Used to blindfold people to keep them hidden from group members.
  • Vehicle Ammo - ($$$$$$) - Used to reload the 50cal offroad.
  • Bolt Cutter - ($$$$$$) - Used to cut open the Federal Reserve gates.
  • Demo Charge - ($$$$$$) - Used to blast open the vaults in the Federal Reserve.
  • Diamond Tip Drill - ($$$$$$) - Used to drill into the Bank vault.
  • Speed Bomb - ($$$$$$) - Attachable to vehicles to turn them into rolling car bombs.
  • Razorwire - ($$$$$$) - Only usable within cartels. Act like spikestrips to pop car wheels.
  • Sand Bags - (Assorted) - Only usable within cartels. Act like temporary concealment not cover.

Rebel Vehicle Shop

Ground Vehicles

Helicopters

Rebel Activities

Rebels primarily do high risk, high reward, illegal activities to gain their profits and cause mayhem. Below are the common activities done by rebels: